![]() The multi-element blending setting is also in line with Roguelike. Players can encounter and fight various mythological creatures from ancient civilizations in the Temple. It is understood that the original concept of “The Temple of Infinity” is to create a mysterious and lost city. In essence, the two games have many differences in the atmosphere creation, and this is also the effort of the development team Passtech Games. At first glance, “Internal Destiny” seems to have many similarities with “Hades” on the screen, but as long as you enter the dungeon, This feeling will slowly dissipate. will undoubtedly inject new vitality into this category.īelieve that the game “Internal Destiny” is a deeply inspired work. ![]() ![]() A certain degree of aesthetic fatigue, upgrading to a better picture, adding a plot, etc. Looking at the well-known Roguelike games in the market before, such as “Death Cell”, “Into the Dungeon” and “Killing the Spire”, it is either pixel or simple style, even if they have their own characteristics. The success of “Hades” is not accidental. Inspiration born in the shadow, unique dark fantasy style ![]()
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